Narrative
Iconography
Blood -Blood is
normally associated with horror, death, pain. Convention in horror films. It is
also used to cause pain and can be used to create suspense or the build-up to
the break in the equilibrium.
Knife – a symbol of power and is normally used as a weapon
in horror films, so it follows conventions of a horror film. Example of a
horror film, Friday 13th
Scalpel- professional, easy to obtain, normally used by
doctors. The contrast of this as a weapon clashes with the idea that it is used
to help people by doctors.
Village – Small, ominous, isolation.
Swing – normally associated with children and having fun,
plays on your memories as a child, but the fact that it is empty and seems
unused shows the isolation around them and the lack of life in the village
Fire/ Match – Fire is used as a cleanse of identity and is
used to cause panic
Style
The way the match is dropped in slow motion holds the
suspense of the audience, creates an eerie atmosphere as you know the outcome
is going to be bad. A typical edit used in any media genre to keep the audience
in suspense and the build-up to the equilibrium breaking as we as see it break
when people flee the building, with a close up on peoples feet and legs, as
well as people being stamped over, again asking the question “Who is who?”.
The shot reverse shot shows a break in Marks mental state as
he begins to talk to himself. It creates a break in the equilibrium and in the
conventional state of the film. It is also used to create suspense.
We use Sepia up until shot 13, to signify that up until this
point everything that has been shown is in the past.
Point of view shots are used to create a connection with the
character as well as displaying the isolation and bareness of the village in the
scene where they enter for the first time.
For our trailer we are going to use a gothic style whilst
filming with an emphasis on shadows to create a sense of unease and impending
doom.
The beginning of the trailer acts similarly to that of a
shot reverse shot, where one minute the corridors are empty and the next Lilly
appears there. This is used to mirror different time slots in the past, which
builds up to the break in the equilibrium and signifies her escape, however the
long shots don’t revealed her character so she is still anonymous.
During the end of the trailer there is a montage of shots
which in parallel to the quick cuts, creates panic and easily portrays the
break in the equilibrium.
Setting
Village – The village is used for its rural look but with
the sense of a community, however the break in this idea comes when the
patients take over the village and use it as their own. The village is used as
a game for them, due to their psychosis, where they can manipulate their
surroundings and use the villagers to hide their true identities. The village
is also effective in portraying isolation and create a sense of unease due to
this.
Hospital corridors – The sanitary bareness of the corridors
are effective in portraying a mental asylum – refer back to style
Mental asylum
The bedroom -The
bedroom is used to create a familiar and safe environment but is manipulated by
the contrast where we use it in the trailer. The action in the scene isn’t
conventional of typical bedroom scene, as well as the fact that a female
character is the one attacking the man, which breaks the stereotype of a weak
woman.
Cornfield – The cornfield acts as a maze in which the
characters get both physically and mentally lost in, for example Marks breaks
down and develops a new personality. As well as this Charlotte gets physically
dragged into the cornfield.
Basement – The basement is used to emphasise the break in
Marks personalities as this is where is begins to talk to physical copy of
himself which he has imagined.
No comments:
Post a Comment