Wednesday 27 November 2013

Narrative


Narrative

 

Iconography

 

Blood  -Blood is normally associated with horror, death, pain. Convention in horror films. It is also used to cause pain and can be used to create suspense or the build-up to the break in the equilibrium.

Knife – a symbol of power and is normally used as a weapon in horror films, so it follows conventions of a horror film. Example of a horror film, Friday 13th

Scalpel- professional, easy to obtain, normally used by doctors. The contrast of this as a weapon clashes with the idea that it is used to help people by doctors. 

Village – Small, ominous, isolation.

Swing – normally associated with children and having fun, plays on your memories as a child, but the fact that it is empty and seems unused shows the isolation around them and the lack of life in the village

Fire/ Match – Fire is used as a cleanse of identity and is used to cause panic

Style

The way the match is dropped in slow motion holds the suspense of the audience, creates an eerie atmosphere as you know the outcome is going to be bad. A typical edit used in any media genre to keep the audience in suspense and the build-up to the equilibrium breaking as we as see it break when people flee the building, with a close up on peoples feet and legs, as well as people being stamped over, again asking the question “Who is who?”.

The shot reverse shot shows a break in Marks mental state as he begins to talk to himself. It creates a break in the equilibrium and in the conventional state of the film. It is also used to create suspense.

We use Sepia up until shot 13, to signify that up until this point everything that has been shown is in the past.

Point of view shots are used to create a connection with the character as well as displaying the isolation and bareness of the village in the scene where they enter for the first time.

For our trailer we are going to use a gothic style whilst filming with an emphasis on shadows to create a sense of unease and impending doom.

The beginning of the trailer acts similarly to that of a shot reverse shot, where one minute the corridors are empty and the next Lilly appears there. This is used to mirror different time slots in the past, which builds up to the break in the equilibrium and signifies her escape, however the long shots don’t revealed her character so she is still anonymous.

During the end of the trailer there is a montage of shots which in parallel to the quick cuts, creates panic and easily portrays the break in the equilibrium.

Setting

Village – The village is used for its rural look but with the sense of a community, however the break in this idea comes when the patients take over the village and use it as their own. The village is used as a game for them, due to their psychosis, where they can manipulate their surroundings and use the villagers to hide their true identities. The village is also effective in portraying isolation and create a sense of unease due to this. 

Hospital corridors – The sanitary bareness of the corridors are effective in portraying a mental asylum – refer back to style

Mental asylum

The bedroom  -The bedroom is used to create a familiar and safe environment but is manipulated by the contrast where we use it in the trailer. The action in the scene isn’t conventional of typical bedroom scene, as well as the fact that a female character is the one attacking the man, which breaks the stereotype of a weak woman.

Cornfield – The cornfield acts as a maze in which the characters get both physically and mentally lost in, for example Marks breaks down and develops a new personality. As well as this Charlotte gets physically dragged into the cornfield. 

Basement – The basement is used to emphasise the break in Marks personalities as this is where is begins to talk to physical copy of himself which he has imagined.

 

 
 

 

 

 

 

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